用代码表示如下情景:猫叫、老鼠逃跑、主人惊醒
1. 定义猫类型,并且该类型负责维护猫叫事件 Cat.cs
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csharp
using System;
namespace CatCry
{
/// <summary>
/// 猫类型,维护猫叫事件
/// </summary>
public class Cat
{
/// <summary>
/// 猫名
/// </summary>
private String _name;
/// <summary>
/// 猫叫的事件
/// </summary>
public event EventHandler<CatCryEventArgs> CatCryEvent;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="name"></param>
public Cat(string name)
{
_name = name;
}
/// <summary>
/// 触发猫叫事件
/// </summary>
public void CatCry()
{
CatCryEventArgs args = new CatCryEventArgs(_name);
Console.WriteLine(args);
CatCryEvent(this, args);
}
}
}
2. 定义猫叫事件的参数 CatCryEventArgs.cs
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csharp
using System;
namespace CatCry
{
/// <summary>
/// 猫叫事件的参数
/// </summary>
public class CatCryEventArgs : EventArgs
{
/// <summary>
/// 发出叫声的猫的名字
/// </summary>
private string _catname;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="catname"></param>
public CatCryEventArgs(string catname) : base()
{
_catname = catname;
}
/// <summary>
/// 输出参数内容
/// </summary>
/// <returns></returns>
public override string ToString()
{
return _catname + "叫了";
}
}
}
3. 定义猫叫事件的订阅者,即主人类型和老鼠类型
Master.cs
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csharp
using System;
namespace CatCry
{
/// <summary>
/// 主人类型
/// </summary>
public class Master
{
/// <summary>
/// 主人名字
/// </summary>
private string _name;
/// <summary>
/// 构造方法,订阅事件
/// </summary>
/// <param name="name"></param>
/// <param name="cat"></param>
public Master(string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler;
}
/// <summary>
/// 猫叫事件处理方法
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CatCryHandler(object sender, CatCryEventArgs e)
{
WakeUp();
}
/// <summary>
/// 惊醒方法
/// </summary>
private void WakeUp()
{
Console.WriteLine(_name + "醒了");
}
}
}
Mouse.cs
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csharp
using System;
namespace CatCry
{
/// <summary>
/// 老鼠类型
/// </summary>
public class Mouse
{
/// <summary>
/// 老鼠名字
/// </summary>
private string _name;
/// <summary>
/// 构造方法,订阅事件
/// </summary>
/// <param name="name"></param>
/// <param name="cat"></param>
public Mouse(string name, Cat cat)
{
_name = name;
cat.CatCryEvent += CatCryHandler;
}
/// <summary>
/// 猫叫事件处理方法
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CatCryHandler(object sender, CatCryEventArgs e)
{
Run();
}
/// <summary>
/// 逃跑方法
/// </summary>
private void Run()
{
Console.WriteLine(_name + "逃走了");
}
}
}
4. 编写入口方法,模拟场景 Program.cs
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csharp
using System;
namespace CatCry
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("开始模拟");
Cat cat = new Cat("汤姆猫");
Mouse mouse1 = new Mouse("米奇", cat);
Mouse mouse2 = new Mouse("杰瑞", cat);
Master master = new Master("巴金斯", cat);
cat.CatCry();
Console.Read();
}
}
}